The bet
Most place-discovery apps are feeds. You scroll, you compare, you read reviews, and ten minutes later you have chosen a coffee shop. Afoot starts from the opposite assumption: the best nearby place is the one you can walk to right now, and the decision should take three taps.
The insight that shaped the whole product is that a compass is a commitment device. Once the needle locks on something, you go. You do not browse. So the product had to enforce that. No list, no map, no reviews. Four categories (coffee, food, bars, random), an editorial accordion to pick one, and from there an arrow. The input screen is plain mono text on purpose. Nothing decorative to maintain, fast to scan, and it commits on tap with no confirm step.
I designed and built this one solo, concept to App Store. Product thesis, UX, the SwiftUI app, the MapKit integration, the test suite, the icon. The screens below are the live app logic rebuilt for the web.
02 / Category picker
Editorial accordion
Design decisions
Accordion, not tabs
Categories and subcategories in one list. No second screen, no navigation stack.
Editorial list
Rows are plain text, no icons, no thumbnails. Fast to scan, nothing decorative to maintain.
Commit on select
Tapping a subcategory locks and navigates. No confirm button.













